[VST] Official Vice Suspension Tuner Thread!
Oct 4, 2024 11:14:31 GMT -8
auroral, bitteneite, and 4 more like this
Post by wolfe on Oct 4, 2024 11:14:31 GMT -8
HELLO
From now on, I will be reposting my VST (Vice Suspension Tuner) update logs from Discord, here on CMF! Hopefully this way it will be accessible to many more players in the future.
The goal of this tuner is to provide optimal damper settings, based on your car's weight and weight distribution. A system that is 'underdamped' will oscillate for extended periods of time (sometimes never ending), while a system that is 'overdamped' will not even complete a single oscillation (typical example: a pendulum submerged in honey). This calculator uses Hooke's Law and oscillatory principles to ensures the springs in your suspension are 'critically damped', meaning your car will settle as quickly and efficiently as possible any time the suspension compresses. The formula used for this equation is ζ=c/(2*sqrt(m*k)), where c is the damping coefficient, m is the car's weight, and k is the spring constant.
All you need to know ahead of time is your car's weight, and your car's weight distribution (both of which are found in the [KINO] > [Tunes] > [Weight & Distribution] tab). Aside from that, you only need to type in whatever spring rates you desire, and then copy the values over to CarX! To start with, I recommend doing 10kgf/mm up front and 8kgf/mm in the rear, then try 8/6* if you want a softer set up, or 12/10* if you want a stiffer set up (*Front/Rear, in case that isn't obvious).
The VST has been around for quite some time already, so this first post actually comes with the release of V5.0 of the tuner. I am also reposting this thread in this category instead of /content/content discussion... whoops
NOTE: Even though I posted this on a CarX modding forum, this tuner is NOT exclusive to CarX Drift Racing Online! This calculator can be used no matter which racing game you're playing, or even the type of build you're making. Drift cars or time trial machines, heavy or lightweight vehicles, front or rear wheel drive -- I HIGHLY encourage everybody to use this tuning calculator. All you need to do is plug in the appropriate values and violà!
From now on, I will be reposting my VST (Vice Suspension Tuner) update logs from Discord, here on CMF! Hopefully this way it will be accessible to many more players in the future.
The goal of this tuner is to provide optimal damper settings, based on your car's weight and weight distribution. A system that is 'underdamped' will oscillate for extended periods of time (sometimes never ending), while a system that is 'overdamped' will not even complete a single oscillation (typical example: a pendulum submerged in honey). This calculator uses Hooke's Law and oscillatory principles to ensures the springs in your suspension are 'critically damped', meaning your car will settle as quickly and efficiently as possible any time the suspension compresses. The formula used for this equation is ζ=c/(2*sqrt(m*k)), where c is the damping coefficient, m is the car's weight, and k is the spring constant.
All you need to know ahead of time is your car's weight, and your car's weight distribution (both of which are found in the [KINO] > [Tunes] > [Weight & Distribution] tab). Aside from that, you only need to type in whatever spring rates you desire, and then copy the values over to CarX! To start with, I recommend doing 10kgf/mm up front and 8kgf/mm in the rear, then try 8/6* if you want a softer set up, or 12/10* if you want a stiffer set up (*Front/Rear, in case that isn't obvious).
The VST has been around for quite some time already, so this first post actually comes with the release of V5.0 of the tuner. I am also reposting this thread in this category instead of /content/content discussion... whoops
NOTE: Even though I posted this on a CarX modding forum, this tuner is NOT exclusive to CarX Drift Racing Online! This calculator can be used no matter which racing game you're playing, or even the type of build you're making. Drift cars or time trial machines, heavy or lightweight vehicles, front or rear wheel drive -- I HIGHLY encourage everybody to use this tuning calculator. All you need to do is plug in the appropriate values and violà!
~~~~~~~~~~~~~~~~~~~~~~~ LINK: ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ PRESETS: ~~~~~~~~~~~~~~~~~~~~~~
Kei Office Coilovers
F: 8 kgf/mm
R: 6 kgf/mm
Nismo S-Tune Coilovers
F: 10.3 kgf/mm
R: 4.4 kgf/mm
F: 8 kgf/mm
R: 6 kgf/mm
Nismo S-Tune Coilovers
F: 10.3 kgf/mm
R: 4.4 kgf/mm
~~~~~~~~~~~~~~~~~~~~~ CHANGELOG: ~~~~~~~~~~~~~~~~~~~~~
~ V5.0
- Weight & Distribution now fully customizable
- 'Car List' sheet updated to new values (v2.22)
- You can now make full use of this calculator without KINO. Console users rejoice!
HOTFIXES:
- Fixed weight distribution for the Interstate ('77 Firebird). The value is now 58% (previously 51%)
- Fixed the real-life chassis code for the Loki 4M (F82)
~ V4.2
- Updated weight distributions to reflect current game version (v2.21) (big change)
- ALL cars added (v2.21)
~ V4.1
- Updated anti-grief system
- Added (nearly) EVERY CURRENT CAR (v2.20)
~ V4.0
- File/sheet ownership metadata transferred to one of my other accounts
- Added script-level anti-grief system. The tuner should never not work now!
- Ability to toggle between both car name lists in the drop down menu
- Added new "Tuner Utilities" menu to the taskbar
~ V3.1
- Moved the vehicle select drop down to a better spot
- Added a simple tutorial
~ V3.0
- Matrix was transposed so now it reads the same way as shown in CarX (v2.20)
- Functionality remains the same as previous version
~ V2.0
- Added more cars
- Rearranged tuner layout so it's easier to read on mobile devices, or when snapped to a quarter of your desktop screen
~ V1.0
- Initial release
- Weight & Distribution now fully customizable
- 'Car List' sheet updated to new values (v2.22)
- You can now make full use of this calculator without KINO. Console users rejoice!
HOTFIXES:
- Fixed weight distribution for the Interstate ('77 Firebird). The value is now 58% (previously 51%)
- Fixed the real-life chassis code for the Loki 4M (F82)
~ V4.2
- Updated weight distributions to reflect current game version (v2.21) (big change)
- ALL cars added (v2.21)
~ V4.1
- Updated anti-grief system
- Added (nearly) EVERY CURRENT CAR (v2.20)
~ V4.0
- File/sheet ownership metadata transferred to one of my other accounts
- Added script-level anti-grief system. The tuner should never not work now!
- Ability to toggle between both car name lists in the drop down menu
- Added new "Tuner Utilities" menu to the taskbar
~ V3.1
- Moved the vehicle select drop down to a better spot
- Added a simple tutorial
~ V3.0
- Matrix was transposed so now it reads the same way as shown in CarX (v2.20)
- Functionality remains the same as previous version
~ V2.0
- Added more cars
- Rearranged tuner layout so it's easier to read on mobile devices, or when snapped to a quarter of your desktop screen
~ V1.0
- Initial release