noisy
I̸̧̘̭̬̰̼̮͔̣̮̔̽Ţ̸̛̘̰͎͎͉̙̤̬̞̑̽̅̀̆̽͊'̴̤̭̪̉̏͒̽̇̈́͗ͅS̵̗̺̱͂͛̍͂̿̓͂̕ M̸̬͎̰͔̼͙̭̌Ę̴̢͖͈͎̣́̀͗̃̀̌̂͠ͅ
Posts: 120
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Post by noisy on Sept 28, 2024 0:41:10 GMT -8
Hopefully I get into the habit of updating this thread with my rides.
This 180sx is titled Madness.
It's a livery I had already made, and it's taken me all day to convert the single layer method into separate images, PLUS a material version for each layer. I've found that tribals and decals tend to match the contours of the car's body this way, and it's better to position things within substance. To make this car I've a plethora of substance techniques, layer styles and material types, and each material gets re-exported with 0% opacity using SuperPNG plugin, to ensure zero holographic interference.
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noisy
I̸̧̘̭̬̰̼̮͔̣̮̔̽Ţ̸̛̘̰͎͎͉̙̤̬̞̑̽̅̀̆̽͊'̴̤̭̪̉̏͒̽̇̈́͗ͅS̵̗̺̱͂͛̍͂̿̓͂̕ M̸̬͎̰͔̼͙̭̌Ę̴̢͖͈͎̣́̀͗̃̀̌̂͠ͅ
Posts: 120
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Post by noisy on Oct 2, 2024 0:29:28 GMT -8
S14; Toxins.4.5 hours invested, including modelling a NoisyFactory Kaisen bonnet (based on gred_cz zenki model). This livery is simple but effective, nothing too crazy with layers and materials, but it really catches the eye.
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